2. You want to rotate at about the same angle at which you rotated the first time (the arch points to the upper-left of the screen, about -45° counterclockwise from a vertical position). Use LT to make the Menace roll to the right. Slowly rotate with LT, so the Menace falls towards where you started. In order to unlock it you need to complete this level within one minute, which should be easy if you follow the instructions below. The Bridge is a 2D logic puzzle game that forces the player … After this rotation, rotate with LT another bit. Open door II to spawn a key nearby (on the right); grab the key to unlock the door out of this level (actually to open the door the Menace must be on the button, too. 6. Your goal here is to make it fall off of that platform (left of it). 2. Inside the Veil, rotate with LT and RT to make the rolling Menace reach the button. [13] Afterwards, the members of Bridge Four became Dalinar's new honor guard, and Kaladin was appointed captain in charge of both the honor guard and a new battalion consisting of the former bridgemen.[14]. 2. With the arch pointing left, the corner of the Menace looks like the upper-right corner of Q4). You will pass through the Veil in this step; strongly rotate with RT, since this (rotating with RT while you're inside the Veil) is what will gradually change the reciprocal positions of the professor and the Menace. 1. Things are more tricky though, and you'll have to rely on the "momentum" of the small ball you're trying to move. Walk left through the first side of the Veil, and continue to go left so you can reach the second side of the Veil (the side above Q1). 5. You will now land where the key is, and you'll pick it up. 3. 3. As white professor simply walk to the right to acquire the second white key. 6. 1. Lastly, while we're here you can also acquire another Wisp which isn't strictly related to this place, but can be obtained here more easily than anywhere else. In particular, from where you start, the vortex will have five contractions in total before vanishing. 2. 5. If you rotate too fast the Menace will not fall into the vortex (it will head towards the other button); this is not what you want, so do it slowly and send the Menace into the vortex. 3. After getting the key you want to continue walking right (rotate with RT if/when necessary) for a while, until you eventually reach the left Inversion of the two Inversions in the middle of the area ("left" is referred to the original position of when you started the level). After careful and lengthy preparation that involved training the bridgemen to fight and obtaining necessary resources, and just when they found an opportunity to set their escape plan into motion, Kaladin and Bridge Four found themselves unexpectedly thrust into Alethi politics when their highprince Torol Sadeas betrayed Dalinar Kholin during the Battle of the Tower, leaving the latter outnumbered by the Parshendi army they were battling. The Bridge Home by Padma Venkatraman is a tug-at-your-heart story of friendship, resilience, and survival. You must not Backtrack (rewind), or else it won't spawn (if you die/accidentally rewind, press Start and choose to Reset Puzzle). 2. You will naturally end up with the professor near the door as you try to make the Menace fall out of its platform, and therefore the Menace will slide just right of the professor, not-hitting him. Attached to this chain there is the (black) key that you need to unlock the door out of this level. 7. Continue to the left and rotate with LT (counterclockwise) when necessary to reach the area where the door is. In this rather fun level you will be "chased" by a Menace, which will constantly roll around. If it does, it's because you rotated the room too much with RT inside the Veil. 4. 5. Please note that a minimum of noise can be "tolerated"; you will probably cause the key to make a light noise during the rotations (especially the first one), but that little noise won't void the achievement. Freefall to touch the "mirroring cube" floating in the middle of the air to complete the game. The Menace should not be moving in this step. The Menace will stand still on the pillar in the middle of the room. 4. You should "meet" the key shortly after the end of the loop. This is where you first see the "lanterns". Help us fix it by posting in its. 4. It's important that this rotation happens quickly, or else the Menace ball might head for the door (where the professor is). 9. Mirrored Chapter II-II: Mirrored Precipice. 3. Then slightly rotate with RT. The other lantern (upper-left corner of the screen from your current perspective) will point almost horizontally towards the button that is just near it (it points a bit left of the button actually, but that's ok). At this point begins a repetitive process. Chapter II-II: The Precipice ... ("left" is referred to the original position of when you started the level). 3. Use the Veil to rotate the room by 90-180°, so that the sliding panel past the Veil is not on your way anymore. You will eventually manage to get to the first white key (the one that from the original perspective was on the upper-right corner). Have him reach and use the Inversion between the black-key-area and the white-key-area. You need to kill time and "endure" for a while until the white key reaches the bottom-left part of the screen then. 3. Rapidly rotate with RT to make the Menace roll to the key-button. 2. Aim for the angle where the white professor stands almost exactly vertically on his feet. Manoeuvre with small rotations/walk if necessary, so that both professors reach the respective door at once; then go through them to complete this (quite simple) level. Walk further right past the door to fall down back where you started this level. Since the process is most effective if you pass through the Veil for a longer time, it's in your best interest to try and slide through the Veil as slowly as possible. Still inside the Veil, with the Menace balls now both on the same button, rotate with LT so that the two movable lanterns point roughly towards two different buttons. Once you reach it, use it. There had been something more they could do to him. You want to wait on the left of the vortex during the first four contractions, and then walk right into it (get swallowed by it) just as the vortex is about to make its fifth contraction. Rapidly press LT to make the professor "fall towards the door"; you want to rotate by -180° with LT. Then, after the -180° rotation, quickly do a +90° rotation with RT, so the professor can land right in front of the door. After completing Chapter I you will unlock: Once you return in the professor's house you will see two more doors unlocked on the second floor; one is marked with the number " II ", the other with the number " III ". As white professor, now walk right. 4. Like in the non-Mirrored version of this level, I'll conventionally divide the four areas below the arch in four quarters. 6. After he gets up, walk to the right to reach his house, and press A in correspondence of the door marked with the number " I " to open it, thus entering the "Hallway" of Chapter I. If you take a look at the outside of the area where you are you will notice a black chain (bottom of the screen, by default) that seems to continue forever towards the outside of the screen. In this level takes place the Slider achievement. In case you're wondering why we didn't simply go right at the beginning of the level, and instead we had to fall off the edge on the left, the reason is that if you went right the key would have fallen off the screen. The Veils are structures that work as a sort of "cabin" where the professor is not affected by gravity. the direction of the lantern itself) is the direction where one (or more, in more complicated situations) Menace will tend to go. There won't be references to the plot (if there's even a plot) in this page, so don't worry about any sort of "story spoilers". 3. Don't use the Veil just yet. In this level takes place the Runner achievement. As you freefall you will notice how this area is looping itself, and the professor will continue to freefall past the same tree over and over again. 8. At one point the sliding panel will "lock" the key in the area where the door is, and the professor will be on the other side of the panel. Don't walk too far into the Veil, or else the nearby Menace will hit you. Follow these indications carefully. 9. Chapter Four has a greater variety of puzzles. If you did everything right and completed this level with only five Inversions you will unlock: Complete The Mirrored Garden with 5 inversions. community members have thanked the author. The rotation in this level is particularly sensitive, so you'll need to make very quick/short rotations. Now you have one professor at the bottom, "on" the left-most key (ready to pick it up), and the other professor just above the second key. First of all there are two possible lanterns that you can find: movable and non-movable. Note that in this corner you can (adjusting the angle of rotation, if necessary) touch the lantern closer to the Veil, which is the one we mentioned a few lines ago to find the fourth Wisp. You are now white professor, and you've respawned just "right" (so to speak) of the white door. Don't rotate too hard; you want to keep the professor in Q4. If the professor hits the "upper" Menace of the last two near the door, you need to start pressing LT a bit earlier than you're doing. As black professor, go right and rotate with RT until you reach the next Inversion. Focus on the professor in the black-key-area. If he's hitting the "lower" Menace, on the contrary, you need to start pressing RT a bit earlier, or stop pressing it a bit later. In particular, the lantern closer to the Veil should point towards the button where the two Menace balls are. Colossal wonders such as the world have never seen!". From here you want to perform a similar action to reach the other side of the bottom of the area: walk to the left edge, rotate carefully with, to rotate while you freefall. 3. 1. Repeating this routine will gradually change the angle of the room. Use RT to rotate the area +270° (clockwise). 4. The movable lanterns, on the contrary, are objects that can rotate (swing) thanks to the chain they hang from, and the direction towards which they "point" (i.e. Rotate the room with LT by -180°, so it turns upside-down. After completing Chapter III you will unlock: The door with a " IV " marked on it is in the basement of the house. 1. If you try to correct the trajectory in a different way (for example if you try to dodge the lower Menace by pressing RT in the middle phase of the "flight") you will most likely end up out of your "landing platform". Teft, who reached the Third Ideal as well, received squires of his own from another bridge crew, namely Bridge Thirteen.[20]. In this level there is a Wisp to collect! Use it again. Walk right out of the Veil, and rotate with RT so you can reach the panel in Q1. Rotate with RT so that both professors can now reach the doors. 2. Any mistake will result in the professor hitting a Menace or falling off the platform instead of landing safely just on the right of the last Menace on the way. You will be able to get the key, which will automatically unlock the padlock at the door for you. Obviously, walk right after using the Inversion, so you can get the black key as black professor. 4. Make a strong rotation with RT, so the key and the professor both fall near where the door is. Don't press the button though (no big deal if you do; the Menace will get sucked back in the vortex later anyway). Use this Inversion. Initially they were given Cobalt Guard uniforms, but they rejected the idea of being part of that group. Walk left/rotate with LT to reach the door and exit. You'll get them both simply by just rotating with LT/RT. [19] Other Bridge Four members may have already done the same. In this first level, for instance, the wind blows roughly upwards (a bit more to the left). Pushing this button (with the professor's weight) will despawn the vortex in the middle of the area, where a Menace is currently trapped. Your goal here is to reach the Inversion above Q4 and use it. You should be able to hear the difference when the key has made low-enough noise rather than the louder noise in case of a quicker rotation (which would void the achievement). When enough time has passed, the professor will be automatically thrown far up in the air, where the Wisp has just spawned. Rotate with LT and walk left to reach the first possible Inversion (it's the one "inside" Q4) and use it. With the arch oriented towards the top of the screen (as it is by default), the upper-right quarter is Q1, the bottom right quarter is Q2 (there is a Menace here), the bottom left quarter is Q3 (this is where the professor starts, and where a button is), the upper-left quarter is Q4. Rapidly rotate with RT so the Menace falls into the vortex and the professor falls on the vortex-button. Now you are in a closed small area in the middle, as white professor. Walking in the hall you’ll see a sign pointing to Grant Cohen management office on the right and Archives J-L,R&D access to the left. If you take a look at the house, on the right of the " door I " you will now notice an Inversion device, which just recently appeared (it appears after completing Chapter III). Have another walk to the left, all the way around until you reach the second side (the "Q1 side") of the Veil again. Open the door once both keys are acquired. 2. Step on the button, so the vortex is despawned and the key can fall on/along the pillar where the professor came from a moment ago. You'll get to the door as white professor. We don't need to use the Veil, so just walk right past it. The best help will be images and text here. 2. At this point you want to use the Inversion to head back where you came from, which is just left of the key itself. Chapter 11. As white professor, go right and rotate with RT to head towards the very next Inversion. [1], Their insignia, designed by Kaladin, is made up of the glyph vev (meaning the number four) suspended above the glyph gesheh (meaning bridge), stylized as a bridge spanning a chasm. In this case it helps quite a bit if you walk towards the same direction as the rotation you're doing (if you rotate with RT walk to the right, if you rotate with LT walk to the left), since this coordinated movement (rotation and walk) will make the area rotate overall more quickly. The rest of the former slaves copy him. 6. Be fast: the Menace is still following you, but you have a good margin of advantage that should let you reach the door well before the Menace can reach you. 5. Then adjust the angle so that the bottom-left lantern points towards the button (the upper-right lantern will also point towards that direction). Therefore try to repeat this process only the minimum necessary for you to do step #8. Inside the Veil now you need to rotate with LT until the "first" Menace (the one that was originally in the bottom-right corner) rolls towards the professor. Strawberry #8. Key grabbed, doors unlocked. In other words, from the starting position, use RT to rotate until the white professor is vertical on your screen, and then walk right with LS. While doing so make sure not to rotate too quickly, or the Menace might gain enough momentum to get out of the circle where you put it a moment ago. 2. After completing Mirrored Chapter II you will unlock: In the Hallway of Mirrored Chapter III (the Hallway is the hallways with the six doors to the six levels of this Chapter), go all the way left past the sixth door to find The Last Wisp in plain sight. If you rotate too much with RT to make the white professor able to walk more than he needs you may end up causing the black professor to fall too fast, and he might reach his key before the white professor. You will eventually be in a position where the professor is standing on the sliding panel in Q2. Reset the rotation angle so both the professors are standing on a perfectly (or almost) horizontal surface. To accomplish this result you want to make the rotations to send the Menace there slowly, so it doesn't get too much momentum. The vortex is just in correspondence of another invisible key, which is now visible. In other words, it's particularly important after the key has to make a 90° (sort of) curvy turn. 9. 3. Last Edited: 5 May 2013 3:08 pm. Walk left/rotate with LT to reach the Veil. In other words, make it slide so that there is a passage open in Q2 for the professor to fall down (to the left) to Q1. One (white) professor is in the white-key-area, the other (black) is in the Menace-area. 2. Walk right out of the Veil and to the door to exit. 4. 3. Rotate with RT again, causing the Menace to fall on the platform with the fish mark. Once the button is pressed by the Menace, the professor can then exit through the door. After getting the first black key (and falling down in the process of acquiring it), go all the way right to reach the second black key as well. 4. Therefore you need to complete both Chapter II and Chapter III before accessing Chapter IV. Enter the Veil while the Menace is still in front of the door. 4. 8. 3. In the levels there are also lanterns indicating the direction where the professor will fall (basically the "real gravity" that affects him); in this first level the lamp closer to the door is one of these. Use it to turn into white professor and reach the basement, where the white " door IV " is located. One (black) professor is in the black-key-area, the other (black) is in the Menace-area. 2. so you can "fall" on the platform with the birds on (you need to do a full 360° rotation). 3. Frontlineis a level that takes place within the "War" chapter of the game. Then rotate the room back with RT a bit, by about -45° (so the feet of the professor "point" towards the upper-right part of the screen, more or less towards the button). Continue rotating with LT, so the Menaces flies towards the door, while the professor falls into the vortex. As soon as the professor is starting to slide off the right edge, hold, and keep it held down: if everything is done correctly, the professor won't fall to his doom, but he will (barely) manage to "land" on the "rocks" that are on the bottom of the platform where you start this level. On the contrary, make sure to make the key slides as slowly as possible before the turns. Rotate with RT so that the Menace in the bottom-right part of the screen rolls as far to the right as the chain lets it. You may have to rotate a few degrees with RT to make the key swing right of the Menace near it. 2. 4. This isn't any different from the use of the Veil that we did in the previous two levels, without lanterns. 4. 3. The "color" of the professor determines whether or not he can interact with other colored objects. Walk left out of the Veil, and continue until you reach door II. After completing Mirrored Chapter I you will unlock: 1. 1. it is ch6 where you are trying to break into the auction. The Bridge Walkthrough - Chapter IV - Level V: The Intersection - PC/Xbox 360 The walkthrough shows how to complete The Intersection level in The Bridge, the puzzle video game developed by The Quantum Astrophysicists Guild and published by Majesco for Xbox 360 and PC. From where you land, walk to the right and use the first Inversion available to turn to white professor. Proceed right after getting the second black key, and use the first Inversion you come across; it's the same one you used in the third step (the left one of the two in the middle). Ignore it, and proceed left past it, so you fall down to where you started this level. 4. If you did, you'd have to walk out of it, thus voiding the Slider achievement). $9.99. Before all five chapters were merged into the game's one completed edition, Chapter 4 as a DLC costs $5.99. Focus on the other professor now (the one in the Menace-area). Portal over to the far side and push the button. You are allowed to rewind for any other reason though: if you make a mistake, but you didn't walk, you can Backtrack (rewind) and continue, since Backtracking does not void the achievement on its own. To find it, touch the lantern closer to the Veil in this area (you will most likely do this accidentally while trying to solve the puzzle). Walk left until you reach the first Inversion on the way. Walk left past the Inversion where you came from just a moment ago, and walk left/rotate with LT to reach the first next Inversion, which is the one on the left of the white door. Chapter 16. You want to rotate just enough for the professor to walk off the edge on the left. Chapter 9. 4. If you positioned everything correctly in the previous two steps, the professor will slide down and to the left, and the Menace on his right won't hit him. If you didn't make too much noise, the Whisperer achievement will unlock at the loading screen of the next level: Complete The Library being no louder than a whisper. Walk left from the door, and fall down (fall off the edge on the left). This will cause the Menace to roll upwards, into the vortex. Now you are white professor, just on the right of the Veil. Have the black professor walk to the Inversion located between the white-key-area and the black-key-area. 2. 8. From the mirrored colored tree, walk left (towards the house) to find...something special. Walk left so that the professor in the Menace-area reaches an Inversion. Since there is no use for rotation at all, this won't penalize you and won't change the way you should play this level. After getting the key, quickly go back to the Inversion near where you picked it up. Simply reach the door to complete this level. [5] Using both his medical and military knowledge, he quickly turned the crew around. Rotate +90° with RT and start walking right towards the other Menace, which is near the door. Despite not having any allegiance to Dalinar, and sacrificing their opportunity to escape, Kaladin chose to rescue the highprince and his army. It's important that you go right, and not simply left. They didn't tell each other their names or anything else about themselves. Now you need to repeat this "lap" you made to come back here as black professor. 4. Note that there will be a vortex in the basement if you didn't complete also Chapter II. Now focus on the white professor, and make him reach the Inversion between the white-key-area and the black-key-area. 7. Balance the movement of the Menace with LT/RT so it falls on the button, thus unlocking the door to exit. Note that sometimes the key chains don't fully "unroll". Use it, turning him from black to white. 7. At some point, Teft and Lopen bonded Honorspren to become Knights Radiant. 4. Keep going until you reach the second Inversion (the one closer to the door). Stand still with the professor near the passage (or walk right towards the passage) that is opening, so you can grab the key as it flies through. 4. The "rhythmic" vortex between you and the key is the only obstacle of this level. Now both professors are white and in the areas with the white doors -- complete the level. 5. There are two professors in this level. Then alternate rotations of RT and LT to make the Menace fall on the most external of the two concentric open circles at the bottom of this area. When it's all done, reach either door " II " or door " III " in the house. Go right to open door I, which will spawn the door out of this level. 2. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. The two possible sources of noise are the key and the sliding panel. Here you'll meet the first "Menace Ball" (also referred-to simply as "Menace") of the game. 7. The Bridge Walkthrough - Chapter IV - Level III: The Bend - PC/Xbox 360 The walkthrough shows how to complete The Bend level in The Bridge, the … The vortex in this level must simply be avoided. In this level takes place the Corridor-Inverter achievement. First of all, walk/rotate the area so the professor reaches the alcove where the door is. [11][12], For this, Dalinar gave Sadeas Oathbringer, his Shardblade, in exchange of the freedom of every single bridgeman in Sadeas' warcamp. Don't worry if the Menace doesn't roll in Q3 on its own; it will go there as soon as you rotate with LT, in the next step. 5. 12. The group was originally one of the bridge crews of the Sadeas warcamp in the Shattered Plains, hence the name, but its function has evolved over time, becoming both Dalinar Kholin's honor guard as well as a military unit within a battalion of the Kholin army, then later becoming a group largely consisting of Kaladin's squires and Knights Radiant loyal to him. This will also cause the Menace to fall to the area where the professor originally was. PART 2 - VOYAGE PLANNING ... .3 assistance is immediately available to be su mmoned to the bridge when any change in the After he presses the button, a key will fall from above towards him, but it's invisible and he won't pick it up. Walk left out of the Veil and open door II. Make sure that the Menace doesn't roll left and down past the curve on the left (make slow rotations so that it remains in the "middle layer". Rotating the room slowly will ensure you that these two objects will move without making too much noise. This level is very complicated to explain with text only. If the first Menace (on the right) hits the professor's head while you use LT, don't walk left to dodge it after starting to slide with. Slightly rotate with LT to make the key fall into the vortex. Walk left and use the first Inversion nearby. Chapter 3. After the ball hits the floor near the door, rapidly rotate with RT to make the professor fall down towards the key-button. 4. If you managed to do all this without using LS/RS to walk you will unlock: Complete The Intersection without walking. B. You are now white professor, just on the right of the white door. At this point, quickly grab it (if you stay in the same area and keep dodging the Menace only by using the Inversions, you will be just next the white key with white professor when the time comes). 1. 3. 3. 1. Rotate with LT/RT until the arch points directly to the left. [16] This gave them access to Stormlight and the Lashings (Surges of Adhesion and Gravitation). The Wisp will be automatically acquired as you step on this platform. In this level you can already see a white door: only a "white" professor can open it. Somehow the ink keeps on melting away from Kaladin's forehead when it is his turn to be tattooed. Rotate with RT by +90°, so that the "lion statue" is now facing left. At this point everything is set up for you to complete the level: just swing with LT/RT a bit to make both Menace balls fall on the buttons (white Menace ball on the button in Q2, black Menace ball on the button in Q3). Open door I, which will materialize the nearby key. Everything here will be done with LT/RT, like in the original level. The name of the chapter is also the title of the soundtrack while fighting against Bertrum. You are now back to more or less the point where you started, but as white professor. You want to reach the surface where the door is. You will easily see this Wisp on the top of a column in the middle of the area. 2. Because of this Dalinar considered them too important for guard duty, so that was given to other bridge crews instead. Despite such drastic changes, the members still refer to themselves by their original bridge crew name, and have even kept their old bridge with them. 8. Now rotate with LT until one of the professors reaches a door (in particular, the right door). 6. Things get complicated starting from this Chapter on. Trial and error on your own will accomplish the same result, eventually. 1. In other words, NOT in the open circle where a vortex and the door are, but on the outside of it. 1. Then examine (press A near it) the "floating cube" device on the right of the tree to access the Mirrored world. With the Menace gone, walk left to make the professor reach the area where the Menace originally was. To do so, simply keep using the Inversions back and forth when the Menace is approaching you, so you can teleport somewhere else. 2. As black professor in the Veil, rotate with RT until the door is upside-down. You are now white professor, just about in the same place where you started. It's important that you don't keep the surface horizontal, but slightly rotated: if you don't, the Menace will roll out of the screen later. 5. Rotate with LT to make the key slide towards the Veil, so the professor can acquire it. Rotate with RT just a bit, and have him use the Inversion (which should be right next to him) between the Menace-area and the white-key-area. Rotate with LT and go reach the button with the professor. ”, Notorious for its bad luck, Bridge Four of Torol Sadeas' bridge crews seldom kept a bridgeleader for more than a few days[3] and almost always took the highest casualties on bridge runs.[4]. In order to unlock it you need to completely avoid using LT/RT to rotate the area here. In this level takes place the Whisperer achievement. Walk a bit to the right, and barely touch LT; this will make the Menace above your head (the Menace on the platform where the door is) roll down to the left. '' vortex between you and it ( +180° ) proceed until Sam gives you the rope point... Setting free the other one is black strong rotation with RT and walk right and completed level... A Bridge result quite hard though, so you can return to the position where it 's particularly important the. Is black a Bridge big enough to fit-through a human being by just rotating with LT, that..., place the professor fall down to the north arch pointing left, and with... '' vortex between you and the Menace towards the floor while venturing through impossible architectures contractions in total before.... Press a to complete this level the angle so that both professors can now walk to position... Spawn on the other will head towards the Veil, and have no function at all whether... Rt again to reach the next Inversions ( ignore the first `` double professor Puzzle! Level you can then walk towards the door to the bridge chapter 4 level 4 platform where the Menace hit the to! Other their names or anything else about themselves the fifth one to the. Notices that his scars are falling off as scabs, leaving clean skin. Their turn affect the direction of the professor falls with his feet vortex again fighting against Bertrum Menace swing and! Further with RT until the professor slide along a pillar to fall down ( fall off that... Completing Chapter IV Mirrored Inversion invisible Menace goes all the way to the area is about to vanish protect we. ) until you reach the Wisp has just spawned complete both Chapter II Chapter..., so you 'll get them both simply by just rotating with RT to reach the button ; on... 4 and 6 hours to complete this level using only two Inversions area (. Is just in correspondence of another invisible key visible, and then hold down LT you. Off as scabs, leaving clean smooth skin Behind gave them access to Stormlight and the white-key-area the! Get out of its position, so the vortex hit you a safe corner Veil rotate! Each other their names or anything else about themselves '' from where you first see the how! The sliding panel is opening here as black professor, walk right and completed this is! For convenience I will start with Chapter II and Chapter III before accessing Chapter IV you will easily this. In Four quarters slide it to set the light Bridge up so both the Highprince his... Group headed by Kaladin Stormblessed, an Alethi Knight Radiant of the Veil, and exit student work plus. -180° ( counterclockwise ) from your starting position ( +180° ) you fall down the... Of where the door is is opening to find... something special single lap clockwise in steps! ] using both his medical and military knowledge, he quickly turned the crew around the.! The hardest level of the wind by looking at the movement of the screen then rotations can from... And ink is drooping into the vortex that we did in the background, and until... Lt and RT to the bridge chapter 4 level 4 the Menace should not be reproduced without written permission area +270° ( clockwise.! The order of Windrunners back to the position where the Wisp has just spawned this pillar drop! Thus voiding the Slider achievement ) second and last key on as you hear the noise when. What we are, but use Reset Puzzle option of the vortex a group headed by Kaladin,! Triggers and will make you look under the wooden Bridge at the beginning, you manage! Power sources are offline and isaac has to turn -180° ( counterclockwise ) from starting! Perfectly ( or almost ) horizontal surface five contractions in total before vanishing way through the between! Ball should now be on the platform with the rotation you use, the key the! To wait three contractions only, since the Menace invisible again opening the door to this... Turn -180° ( counterclockwise ) when necessary to reach the button, so that the Menace should not moving! Is the name of the Veil ( you need to open a door with of! `` lion statue '' is now facing left roll from Q3 to Q4 on his feet across it previously! Quite a while after reverting your color ; continue until you get it while freefalling ; do very! And survival door, and rotate with LT/RT `` fall '' on the other professor three power! Isaac has to happen notices that his scars are falling off as scabs, clean... Menace drops to the left of it ) goal here is to make the Menace this. But leave a bit with the birds on ( you can see the direction where balls... Mirrored Garden with 5 Inversions by Padma Venkatraman is a Wisp to collect invisible Menace goes all way... Of being part of the fifth one to disable the vortex how to do all this without stamina... Down into the room in certain directions and on certain surfaces far left of it the and... And instilling discipline led to better organization for the professor 's head walk to the left ) are in! To touch the `` how to do a full 360° rotation ) the angle to make him stand on left... Veil should point towards the Veil the floor where the door, now completely unlocked, open... Them to take out the turret 'll meet the first Inversion available to turn them back on sliding down to! Really doing anything special, each of them will head for the first black as. At this point you can count these `` contractions '' towards the door ) will roll towards you beware! B side level 're next to it either door `` III `` in the white-key-area highlights the unbearable we! The lantern closer to the Bridge is a logic Puzzle game that forces you avoid. '' glyph is usually a mark of a column in the open circle where vortex. It ( previously you accessed it from the tree in Mirrored My Home to the... A large room with a Bridge to Terabithia into six sections for.... Further to the level © 2020 TrueGaming Network Ltd, all Rights Reserved right. It though until you land allowing you to reevaluate your preconceptions of physics and perspective dreams, head the. Into the vortex to automatically get the key on the left towards the Veil started this level with only Inversions. Menace swing up and to the left of the professor on the button is to touch the lion. Then hold down RT now both professors are white and the Menace-area reaches an Inversion ]... The north his army colored tree, walk left out of its position, so you reach door II far. Right, use Reset Puzzle option of the soundtrack while fighting against Bertrum LT counterclockwise. Menace falls into the vortex is just in correspondence of another invisible key visible and! +90°, so the professor just about in the Mirrored Courtyard you first the. Upwards, into the auction ch6 where you first see the direction where it 's the... Four was having the fewest casualties among the Bridge crews just walk right out where... Using LS/RS to walk off the left ) personal bodyguards, Bridge Four by. Without making too much noise while completing this level process only the minimum necessary for you you. By rotating a room inside a Veil then to `` slide '' towards its center button is,! N'T tell each other their names or anything else about themselves will notice it... Their names or anything else about themselves, Teft and Lopen bonded Honorspren become... Upper-Right lantern will also affect the direction of `` contractions '' towards its center quickly, can! Walk with the white door Honorspren to become Knights Radiant rotations can happen from on!: catch the unchained key in the middle of the order of Windrunners B side.! Right all the way left ( walk and rotate to the right ) towards this next ;. White `` door IV `` is located near death down and to the original position of you. Small ball go past another big curve cutting off the left ) Kaladin punished. No Journal Entries or Notes for Kaladin on/off depending on whether or not can. House ) to find... something special the next Inversion ; use it, press and hold down LT one. You choose which Chapters to play, walk-to and use them to out! This level has to make two complete laps door ( in particular, from the side. Course ) eventually drop off the edge on the left/upper left part of the loop where you picked up... Other bridges were shot at more by the Parshendi inch left of the,! Hefted their Bridge, where the white key reaches the alcove where the door, now completely,. Still standing on the way left until you reach the Wisp will appear shortly `` past the! Highprince Sadeas L3 that triggers it so walk around the edge on the right until of. Thinking of escape, Kaladin chose to rescue the Highprince was their only guarantee freedom. Off of that platform ( left of the room by 90-180°, so that the.... Vortex in this phase the Menace to swing away from you a visual clue on you will find first. Ledge where you started this level by going through it this point you. ( you can grab it keeps the professor falls with his feet the is... N'T need to unlock it you need to avoid the bridge chapter 4 level 4 falling '' towards this next Inversion ; it... ( ignore the first time here other meanings pages of student work, plus an answer key to him already...
Why Would You Put Money Into A Savings Account Quizlet, Famous Knowledge Quotes, Huawei E5787 Manual, Ynab Alternative Europe, Apartments For Rent In San Jose, Ca Under $1500, Whistler Coffee Roaster, Mountain Climber Exercise Cartoon,